GPUDevice: Use Error class for initialization errors
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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@ -7,10 +7,12 @@
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#include "common/types.h"
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#include <array>
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#include <memory>
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#include <span>
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#include <vector>
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class Error;
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namespace GL {
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class Context
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{
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@ -57,26 +59,9 @@ public:
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virtual std::vector<FullscreenModeInfo> EnumerateFullscreenModes();
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try);
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template<size_t N>
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const std::array<Version, N>& versions_to_try)
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{
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return Create(wi, versions_to_try.data(), versions_to_try.size());
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}
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static std::unique_ptr<Context> Create(const WindowInfo& wi) { return Create(wi, GetAllVersionsList()); }
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static const std::array<Version, 11>& GetAllDesktopVersionsList();
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static const std::array<Version, 12>& GetAllDesktopVersionsListWithFallback();
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static const std::array<Version, 4>& GetAllESVersionsList();
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static const std::array<Version, 16>& GetAllVersionsList();
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static std::unique_ptr<Context> Create(const WindowInfo& wi, Error* error);
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protected:
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#ifdef _WIN32
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#endif
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WindowInfo m_wi;
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Version m_version = {};
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};
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