GPUDevice: Use Error class for initialization errors

This commit is contained in:
Stenzek
2024-01-20 23:21:35 +10:00
parent 24cb489a32
commit f66866ed73
32 changed files with 323 additions and 228 deletions

View File

@ -307,9 +307,9 @@ bool OpenGLDevice::HasSurface() const
}
bool OpenGLDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features)
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
{
m_gl_context = GL::Context::Create(m_window_info);
m_gl_context = GL::Context::Create(m_window_info, error);
if (!m_gl_context)
{
Log_ErrorPrintf("Failed to create any GL context");