GPU: Saving/loading of VRAM

This commit is contained in:
Connor McLaughlin
2019-09-14 20:45:26 +10:00
parent 2560efbebd
commit f6ef3f7ba6
4 changed files with 63 additions and 0 deletions

View File

@ -122,6 +122,7 @@ protected:
// Rendering in the backend
virtual void UpdateDisplay();
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);