GL/Context: Support fbdev
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@ -16,13 +16,16 @@ Log_SetChannel(GL::Context);
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#endif
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#ifdef USE_EGL
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#if defined(USE_WAYLAND) || defined(USE_GBM) || defined(USE_X11)
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#if defined(USE_WAYLAND) || defined(USE_GBM) || defined(USE_FBDEV) || defined(USE_X11)
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#if defined(USE_WAYLAND)
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#include "context_egl_wayland.h"
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#endif
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#if defined(USE_GBM)
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#include "context_egl_gbm.h"
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#endif
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#if defined(USE_FBDEV)
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#include "context_egl_fbdev.h"
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#endif
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#if defined(USE_X11)
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#include "context_egl_x11.h"
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#endif
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@ -129,6 +132,11 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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context = ContextEGLGBM::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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#if defined(USE_FBDEV)
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if (wi.type == WindowInfo::Type::Display)
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context = ContextEGLFBDev::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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if (!context)
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return nullptr;
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