GPU/HW: Fix incorrect range for shader compiling progress

This commit is contained in:
Connor McLaughlin
2021-06-25 13:20:36 +10:00
parent 6f5d15d2aa
commit f7587eaeac
3 changed files with 2 additions and 6 deletions

View File

@ -655,8 +655,6 @@ bool GPU_HW_D3D11::CompileShaders()
}
}
UPDATE_PROGRESS();
if (m_downsample_mode == GPUDownsampleMode::Adaptive)
{
m_downsample_first_pass_pixel_shader =