GPU/HW: Fix incorrect range for shader compiling progress
This commit is contained in:
@ -655,8 +655,6 @@ bool GPU_HW_D3D11::CompileShaders()
|
||||
}
|
||||
}
|
||||
|
||||
UPDATE_PROGRESS();
|
||||
|
||||
if (m_downsample_mode == GPUDownsampleMode::Adaptive)
|
||||
{
|
||||
m_downsample_first_pass_pixel_shader =
|
||||
|
||||
Reference in New Issue
Block a user