GameSettings: Add PGXP tolerance and MSAA
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@@ -115,7 +115,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 14
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GAME_LIST_CACHE_VERSION = 15
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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