GameSettings: Add PGXP tolerance and MSAA

This commit is contained in:
Connor McLaughlin
2020-11-27 00:34:25 +10:00
parent f0ff7ce231
commit f7a75941b5
5 changed files with 115 additions and 7 deletions

View File

@ -42,6 +42,7 @@ struct Entry
std::optional<u32> dma_halt_ticks;
std::optional<u32> gpu_fifo_size;
std::optional<u32> gpu_max_run_ahead;
std::optional<float> gpu_pgxp_tolerance;
// user settings
std::optional<u32> cpu_overclock_numerator;
@ -54,6 +55,8 @@ struct Entry
std::optional<bool> display_integer_upscaling;
std::optional<bool> display_force_4_3_for_24bit;
std::optional<u32> gpu_resolution_scale;
std::optional<u32> gpu_multisamples;
std::optional<bool> gpu_per_sample_shading;
std::optional<bool> gpu_true_color;
std::optional<bool> gpu_scaled_dithering;
std::optional<bool> gpu_force_ntsc_timings;