GameSettings: Add PGXP tolerance and MSAA
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@ -42,6 +42,7 @@ struct Entry
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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// user settings
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std::optional<u32> cpu_overclock_numerator;
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@ -54,6 +55,8 @@ struct Entry
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std::optional<bool> display_integer_upscaling;
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std::optional<bool> display_force_4_3_for_24bit;
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std::optional<u32> gpu_resolution_scale;
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std::optional<u32> gpu_multisamples;
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std::optional<bool> gpu_per_sample_shading;
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std::optional<bool> gpu_true_color;
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std::optional<bool> gpu_scaled_dithering;
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std::optional<bool> gpu_force_ntsc_timings;
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