Further work on SPU implementation
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@ -2,6 +2,8 @@
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#include "types.h"
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#include <memory>
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class AudioStream;
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namespace GL {
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class Texture;
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}
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@ -14,6 +16,8 @@ public:
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HostInterface();
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virtual ~HostInterface();
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AudioStream* GetAudioStream() const { return m_audio_stream.get(); }
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bool InitializeSystem(const char* filename, const char* exp1_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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@ -26,6 +30,8 @@ public:
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bool SaveState(const char* filename);
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protected:
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std::unique_ptr<AudioStream> m_audio_stream;
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std::unique_ptr<System> m_system;
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bool m_running = false;
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};
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