Further work on SPU implementation
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@@ -13,6 +13,7 @@
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class System;
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class DigitalController;
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class MemoryCard;
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class AudioStream;
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class SDLInterface : public HostInterface
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{
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@@ -47,6 +48,7 @@ private:
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bool CreateGLContext();
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bool CreateImGuiContext();
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bool CreateGLResources();
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bool CreateAudioStream();
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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