GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory. Use it for screenshots and VRAM downloads.
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@ -216,6 +216,7 @@ private:
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std::unique_ptr<GPUTexture> m_vram_depth_texture;
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std::unique_ptr<GPUTexture> m_vram_read_texture;
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std::unique_ptr<GPUTexture> m_vram_readback_texture;
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std::unique_ptr<GPUDownloadTexture> m_vram_readback_download_texture;
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std::unique_ptr<GPUTexture> m_vram_replacement_texture;
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std::unique_ptr<GPUTexture> m_display_private_texture; // TODO: Move to base.
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