GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory. Use it for screenshots and VRAM downloads.
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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@@ -53,8 +53,11 @@ public:
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std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
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std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
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bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format) override;
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std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format,
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void* memory, size_t memory_size,
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u32 memory_stride) override;
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bool SupportsTextureFormat(GPUTexture::Format format) const override;
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void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
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u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override;
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@@ -128,9 +131,6 @@ private:
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void SetFeatures(FeatureMask disabled_features);
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bool CheckStagingBufferSize(u32 width, u32 height, DXGI_FORMAT format);
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void DestroyStagingBuffer();
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bool CreateSwapChain();
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bool CreateSwapChainRTV();
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void DestroySwapChain();
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@@ -163,11 +163,6 @@ private:
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BlendStateMap m_blend_states;
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InputLayoutMap m_input_layouts;
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ComPtr<ID3D11Texture2D> m_readback_staging_texture;
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DXGI_FORMAT m_readback_staging_texture_format = DXGI_FORMAT_UNKNOWN;
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u32 m_readback_staging_texture_width = 0;
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u32 m_readback_staging_texture_height = 0;
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bool m_allow_tearing_supported = false;
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bool m_using_flip_model_swap_chain = true;
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bool m_using_allow_tearing = false;
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