GPUDevice: Add GPUDownloadTexture

Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
This commit is contained in:
Stenzek
2024-02-28 16:13:50 +10:00
parent 4309d8ebf3
commit f936a36c85
27 changed files with 1501 additions and 527 deletions

View File

@ -1,16 +1,11 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "d3d11_texture.h"
#include "d3d11_device.h"
#include "d3d_common.h"
// #include "common/align.h"
// #include "common/assert.h"
// #include "common/file_system.h"
#include "common/log.h"
// #include "common/path.h"
// #include "common/rectangle.h"
#include "common/string_util.h"
#include "fmt/format.h"
@ -26,60 +21,6 @@ std::unique_ptr<GPUTexture> D3D11Device::CreateTexture(u32 width, u32 height, u3
return D3D11Texture::Create(m_device.Get(), width, height, layers, levels, samples, type, format, data, data_stride);
}
bool D3D11Device::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
const D3D11Texture* tex = static_cast<const D3D11Texture*>(texture);
if (!CheckStagingBufferSize(width, height, tex->GetDXGIFormat()))
return false;
const CD3D11_BOX box(static_cast<LONG>(x), static_cast<LONG>(y), 0, static_cast<LONG>(x + width),
static_cast<LONG>(y + height), 1);
m_context->CopySubresourceRegion(m_readback_staging_texture.Get(), 0, 0, 0, 0, tex->GetD3DTexture(), 0, &box);
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = m_context->Map(m_readback_staging_texture.Get(), 0, D3D11_MAP_READ, 0, &sr);
if (FAILED(hr))
{
Log_ErrorPrintf("Map() failed with HRESULT %08X", hr);
return false;
}
s_stats.num_downloads++;
const u32 copy_size = tex->GetPixelSize() * width;
StringUtil::StrideMemCpy(out_data, out_data_stride, sr.pData, sr.RowPitch, copy_size, height);
m_context->Unmap(m_readback_staging_texture.Get(), 0);
return true;
}
bool D3D11Device::CheckStagingBufferSize(u32 width, u32 height, DXGI_FORMAT format)
{
if (m_readback_staging_texture_width >= width && m_readback_staging_texture_width >= height &&
m_readback_staging_texture_format == format)
return true;
DestroyStagingBuffer();
CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
HRESULT hr = m_device->CreateTexture2D(&desc, nullptr, m_readback_staging_texture.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("CreateTexture2D() failed with HRESULT %08X", hr);
return false;
}
return true;
}
void D3D11Device::DestroyStagingBuffer()
{
m_readback_staging_texture.Reset();
m_readback_staging_texture_width = 0;
m_readback_staging_texture_height = 0;
m_readback_staging_texture_format = DXGI_FORMAT_UNKNOWN;
}
bool D3D11Device::SupportsTextureFormat(GPUTexture::Format format) const
{
const DXGI_FORMAT dfmt = D3DCommon::GetFormatMapping(format).resource_format;
@ -447,3 +388,132 @@ std::unique_ptr<GPUTextureBuffer> D3D11Device::CreateTextureBuffer(GPUTextureBuf
return tb;
}
D3D11DownloadTexture::D3D11DownloadTexture(Microsoft::WRL::ComPtr<ID3D11Texture2D> tex, u32 width, u32 height,
GPUTexture::Format format)
: GPUDownloadTexture(width, height, format, false), m_texture(std::move(tex))
{
}
D3D11DownloadTexture::~D3D11DownloadTexture()
{
if (IsMapped())
D3D11DownloadTexture::Unmap();
}
std::unique_ptr<D3D11DownloadTexture> D3D11DownloadTexture::Create(u32 width, u32 height, GPUTexture::Format format)
{
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = width;
desc.Height = height;
desc.Format = D3DCommon::GetFormatMapping(format).srv_format;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
Microsoft::WRL::ComPtr<ID3D11Texture2D> tex;
HRESULT hr = D3D11Device::GetD3DDevice()->CreateTexture2D(&desc, nullptr, tex.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorFmt("CreateTexture2D() failed: {:08X}", hr);
return {};
}
return std::unique_ptr<D3D11DownloadTexture>(new D3D11DownloadTexture(std::move(tex), width, height, format));
}
void D3D11DownloadTexture::CopyFromTexture(u32 dst_x, u32 dst_y, GPUTexture* src, u32 src_x, u32 src_y, u32 width,
u32 height, u32 src_layer, u32 src_level, bool use_transfer_pitch)
{
D3D11Texture* src11 = static_cast<D3D11Texture*>(src);
DebugAssert(src11->GetFormat() == m_format);
DebugAssert(src_level < src11->GetLevels());
DebugAssert((src_x + width) <= src11->GetMipWidth(src_level) && (src_y + height) <= src11->GetMipHeight(src_level));
DebugAssert((dst_x + width) <= m_width && (dst_y + height) <= m_height);
DebugAssert((dst_x == 0 && dst_y == 0) || !use_transfer_pitch);
ID3D11DeviceContext1* const ctx = D3D11Device::GetD3DContext();
src11->CommitClear(ctx);
D3D11Device::GetStatistics().num_downloads++;
if (IsMapped())
Unmap();
// depth textures need to copy the whole thing..
const u32 subresource = D3D11CalcSubresource(src_level, src_layer, src11->GetLevels());
if (GPUTexture::IsDepthFormat(src11->GetFormat()))
{
ctx->CopySubresourceRegion(m_texture.Get(), 0, 0, 0, 0, src11->GetD3DTexture(), subresource, nullptr);
}
else
{
const CD3D11_BOX sbox(src_x, src_y, 0, src_x + width, src_y + height, 1);
ctx->CopySubresourceRegion(m_texture.Get(), 0, dst_x, dst_y, 0, src11->GetD3DTexture(), subresource, &sbox);
}
m_needs_flush = true;
}
bool D3D11DownloadTexture::Map(u32 x, u32 y, u32 width, u32 height)
{
if (IsMapped())
return true;
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = D3D11Device::GetD3DContext()->Map(m_texture.Get(), 0, D3D11_MAP_READ, 0, &sr);
if (FAILED(hr))
{
Log_ErrorFmt("Map() failed: {:08X}", hr);
return false;
}
m_map_pointer = static_cast<u8*>(sr.pData);
m_current_pitch = sr.RowPitch;
return true;
}
void D3D11DownloadTexture::Unmap()
{
if (!IsMapped())
return;
D3D11Device::GetD3DContext()->Unmap(m_texture.Get(), 0);
m_map_pointer = nullptr;
}
void D3D11DownloadTexture::Flush()
{
if (!m_needs_flush)
return;
if (IsMapped())
Unmap();
// Handled when mapped.
}
void D3D11DownloadTexture::SetDebugName(std::string_view name)
{
if (name.empty())
return;
SetD3DDebugObjectName(m_texture.Get(), name);
}
std::unique_ptr<GPUDownloadTexture> D3D11Device::CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format)
{
return D3D11DownloadTexture::Create(width, height, format);
}
std::unique_ptr<GPUDownloadTexture> D3D11Device::CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format,
void* memory, size_t memory_size,
u32 memory_stride)
{
Log_ErrorPrint("D3D11 cannot import memory for download textures");
return {};
}