GPUDevice: Add GPUDownloadTexture

Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
This commit is contained in:
Stenzek
2024-02-28 16:13:50 +10:00
parent 4309d8ebf3
commit f936a36c85
27 changed files with 1501 additions and 527 deletions

View File

@@ -137,6 +137,34 @@ private:
u8 m_map_level = 0;
};
class MetalDownloadTexture final : public GPUDownloadTexture
{
public:
~MetalDownloadTexture() override;
static std::unique_ptr<MetalDownloadTexture> Create(u32 width, u32 height, GPUTexture::Format format, void* memory,
size_t memory_size, u32 memory_stride);
void CopyFromTexture(u32 dst_x, u32 dst_y, GPUTexture* src, u32 src_x, u32 src_y, u32 width, u32 height,
u32 src_layer, u32 src_level, bool use_transfer_pitch) override;
bool Map(u32 x, u32 y, u32 width, u32 height) override;
void Unmap() override;
void Flush() override;
void SetDebugName(std::string_view name) override;
private:
MetalDownloadTexture(u32 width, u32 height, GPUTexture::Format format, u8* import_buffer, size_t buffer_offset,
id<MTLBuffer> buffer, const u8* map_ptr, u32 map_pitch);
size_t m_buffer_offset = 0;
id<MTLBuffer> m_buffer = nil;
u64 m_copy_fence_counter = 0;
};
class MetalTextureBuffer final : public GPUTextureBuffer
{
public:
@@ -160,6 +188,7 @@ private:
class MetalDevice final : public GPUDevice
{
friend MetalTexture;
friend MetalDownloadTexture;
public:
ALWAYS_INLINE static MetalDevice& GetInstance() { return *static_cast<MetalDevice*>(g_gpu_device.get()); }
@@ -188,8 +217,11 @@ public:
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format) override;
std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format,
void* memory, size_t memory_size,
u32 memory_stride) override;
bool SupportsTextureFormat(GPUTexture::Format format) const override;
void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override;
@@ -302,8 +334,6 @@ private:
void SetViewportInRenderEncoder();
void SetScissorInRenderEncoder();
bool CheckDownloadBufferSize(u32 required_size);
bool CreateLayer();
void DestroyLayer();
void RenderBlankFrame();
@@ -327,9 +357,6 @@ private:
DepthStateMap m_depth_states;
id<MTLBuffer> m_download_buffer = nil;
u32 m_download_buffer_size = 0;
MetalStreamBuffer m_vertex_buffer;
MetalStreamBuffer m_index_buffer;
MetalStreamBuffer m_uniform_buffer;