GPUDevice: Add GPUDownloadTexture

Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
This commit is contained in:
Stenzek
2024-02-28 16:13:50 +10:00
parent 4309d8ebf3
commit f936a36c85
27 changed files with 1501 additions and 527 deletions

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -25,6 +25,7 @@ class VulkanPipeline;
class VulkanSwapChain;
class VulkanTexture;
class VulkanTextureBuffer;
class VulkanDownloadTexture;
struct VK_PIPELINE_CACHE_HEADER;
@ -32,6 +33,7 @@ class VulkanDevice final : public GPUDevice
{
public:
friend VulkanTexture;
friend VulkanDownloadTexture;
enum : u32
{
@ -81,8 +83,11 @@ public:
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format) override;
std::unique_ptr<GPUDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GPUTexture::Format format,
void* memory, size_t memory_size,
u32 memory_stride) override;
bool SupportsTextureFormat(GPUTexture::Format format) const override;
void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override;
@ -196,6 +201,7 @@ public:
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
// is next re-used, and the GPU has finished working with the specified resource.
void DeferBufferDestruction(VkBuffer object, VmaAllocation allocation);
void DeferBufferDestruction(VkBuffer object, VkDeviceMemory memory);
void DeferFramebufferDestruction(VkFramebuffer object);
void DeferImageDestruction(VkImage object, VmaAllocation allocation);
void DeferImageViewDestruction(VkImageView object);
@ -341,11 +347,8 @@ private:
void RenderBlankFrame();
bool TryImportHostMemory(const void* data, u32 data_size, VkBufferUsageFlags buffer_usage, VkDeviceMemory* out_memory,
VkBuffer* out_buffer, u32* out_offset);
bool CheckDownloadBufferSize(u32 required_size);
void DestroyDownloadBuffer();
bool TryImportHostMemory(void* data, size_t data_size, VkBufferUsageFlags buffer_usage, VkDeviceMemory* out_memory,
VkBuffer* out_buffer, VkDeviceSize* out_offset);
/// Set dirty flags on everything to force re-bind at next draw time.
void InvalidateCachedState();
@ -454,11 +457,6 @@ private:
SamplerMap m_sampler_map;
VmaAllocation m_download_buffer_allocation = VK_NULL_HANDLE;
VkBuffer m_download_buffer = VK_NULL_HANDLE;
u8* m_download_buffer_map = nullptr;
u32 m_download_buffer_size = 0;
// Which bindings/state has to be updated before the next draw.
u32 m_dirty_flags = ALL_DIRTY_STATE;