GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
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@ -570,7 +570,7 @@ void GPU_SW::ShadePixel(u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 tex
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}
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const u16 mask_and = m_GPUSTAT.GetMaskAND();
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if ((bg_color.bits & mask_and) != mask_and)
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if ((bg_color.bits & mask_and) != 0)
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return;
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SetPixel(static_cast<u32>(x), static_cast<u32>(y), color.bits | m_GPUSTAT.GetMaskOR());
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