Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway, due to the low success rate with the enhancement.
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@ -4271,11 +4271,11 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
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&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
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DrawEnumSetting(
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bsi, FSUI_CSTR("Force Frame Timings"),
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FSUI_CSTR("Utilizes the chosen frame timing regardless of the active region."),
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"GPU", "ForceFrameTimings", Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE, &Settings::ParseForceFrameTimings,
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&Settings::GetForceFrameTimingsName, &Settings::GetForceFrameTimingsDisplayName, ForceFrameTimingsMode::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Force Video Timing"),
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FSUI_CSTR("Utilizes the chosen video timing regardless of the game's setting."), "GPU",
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"ForceVideoTiming", Settings::DEFAULT_FORCE_VIDEO_TIMING_MODE, &Settings::ParseForceVideoTimingName,
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&Settings::GetForceVideoTimingName, &Settings::GetForceVideoTimingDisplayName,
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ForceVideoTimingMode::Count);
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if (is_hardware)
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{
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@ -5689,7 +5689,6 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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if (IsFocusResetFromWindowChange())
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ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f));
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if (ImGui::BeginChild("state_list",
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ImVec2(io.DisplaySize.x, io.DisplaySize.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - heading_size.y),
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false, ImGuiWindowFlags_NavFlattened))
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@ -7422,8 +7421,7 @@ TRANSLATE_NOOP("FullscreenUI", "File Size");
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TRANSLATE_NOOP("FullscreenUI", "File Size: %.2f MB");
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TRANSLATE_NOOP("FullscreenUI", "File Title");
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TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
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TRANSLATE_NOOP("FullscreenUI", "Force NTSC Timings");
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TRANSLATE_NOOP("FullscreenUI", "Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while others will break.");
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TRANSLATE_NOOP("FullscreenUI", "Force Video Timing");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games.");
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TRANSLATE_NOOP("FullscreenUI", "Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.");
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@ -7796,6 +7794,7 @@ TRANSLATE_NOOP("FullscreenUI", "Uses native resolution coordinates for 2D polygo
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
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TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Utilizes the chosen video timing regardless of the game's setting.");
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TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
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TRANSLATE_NOOP("FullscreenUI", "Version: %s");
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TRANSLATE_NOOP("FullscreenUI", "Vertex Cache");
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