Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway, due to the low success rate with the enhancement.
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@ -38,7 +38,7 @@ namespace GameDatabase {
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enum : u32
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{
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_VERSION = 14,
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GAME_DATABASE_CACHE_VERSION = 15,
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};
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static Entry* GetMutableEntry(std::string_view serial);
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@ -76,7 +76,6 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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"DisableTextureFiltering",
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"DisableSpriteTextureFiltering",
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"DisableScaledDithering",
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"DisableForceFrameTimings",
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"DisableWidescreen",
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"DisablePGXP",
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"DisablePGXPCulling",
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@ -106,7 +105,6 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Force Frame Timings"),
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TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"),
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TRANSLATE_NOOP("GameDatabase", "Disable PGXP"),
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TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"),
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@ -591,14 +589,6 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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settings.gpu_widescreen_hack = false;
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}
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if (HasTrait(Trait::DisableForceFrameTimings))
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{
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if (display_osd_messages && settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
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APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force frame timings disabled."));
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settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
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}
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if (HasTrait(Trait::DisablePGXP))
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{
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if (display_osd_messages && settings.gpu_pgxp_enable)
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