Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway, due to the low success rate with the enhancement.
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@ -505,7 +505,7 @@ protected:
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bool m_set_texture_disable_mask = false;
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bool m_drawing_area_changed = false;
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bool m_force_progressive_scan = false;
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ForceFrameTimingsMode m_force_frame_timings = ForceFrameTimingsMode::Disabled;
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ForceVideoTimingMode m_force_frame_timings = ForceVideoTimingMode::Disabled;
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struct CRTCState
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{
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