Core: Add Multitap support
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@ -216,6 +216,8 @@ struct Settings
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std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
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bool memory_card_use_playlist_title = true;
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MultitapMode multitap_mode = MultitapMode::Disabled;
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LOGLEVEL log_level = LOGLEVEL_INFO;
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std::string log_filter;
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bool log_to_console = false;
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@ -251,6 +253,8 @@ struct Settings
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bool HasAnyPerGameMemoryCards() const;
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bool IsMultitapEnabledOnPort(u32 port) const;
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static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator);
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static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator);
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@ -323,6 +327,10 @@ struct Settings
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static const char* GetMemoryCardTypeName(MemoryCardType type);
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static const char* GetMemoryCardTypeDisplayName(MemoryCardType type);
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static std::optional<MultitapMode> ParseMultitapModeName(const char* str);
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static const char* GetMultitapModeName(MultitapMode mode);
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static const char* GetMultitapModeDisplayName(MultitapMode mode);
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// Default to D3D11 on Windows as it's more performant and at this point, less buggy.
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#ifdef WIN32
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11;
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@ -358,6 +366,8 @@ struct Settings
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static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
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static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
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static constexpr MultitapMode DEFAULT_MULTITAP_MODE = MultitapMode::Disabled;
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static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
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// Enable console logging by default on Linux platforms.
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