GPU: Add pixel aspect ratio option

Can display in 4:3, 16:9, 1:1 ratios.
This commit is contained in:
Connor McLaughlin
2020-04-10 15:12:16 +10:00
parent 3325d2c42c
commit fbfd838e22
10 changed files with 101 additions and 41 deletions

View File

@ -12,7 +12,10 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU/Renderer",
&Settings::ParseRendererName, &Settings::GetRendererName);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useDebugDevice, "GPU/UseDebugDevice");
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cropMode, "Display/CropMode",
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayAspectRatio, "Display/AspectRatio",
&Settings::ParseDisplayAspectRatio,
&Settings::GetDisplayAspectRatioName);
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.displayCropMode, "Display/CropMode",
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceProgressiveScan,
"Display/ForceProgressiveScan");
@ -46,9 +49,15 @@ void GPUSettingsWidget::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
m_ui.renderer->addItem(QString::fromLocal8Bit(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.displayAspectRatio->addItem(
QString::fromLocal8Bit(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
m_ui.cropMode->addItem(
m_ui.displayCropMode->addItem(
QString::fromLocal8Bit(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
}