ImGuiManager: Use PromptFont icons for input OSD
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@ -7,6 +7,8 @@
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#include "util/state_wrapper.h"
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#include "IconsPromptFont.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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@ -146,26 +148,26 @@ std::unique_ptr<DigitalController> DigitalController::Create(u32 index)
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{ \
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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// clang-format off
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BUTTON("Up", TRANSLATE_NOOP("DigitalController", "D-Pad Up"), DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("Right", TRANSLATE_NOOP("DigitalController", "D-Pad Right"), DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Down", TRANSLATE_NOOP("DigitalController", "D-Pad Down"), DigitalController::Button::Down, GenericInputBinding::DPadDown),
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BUTTON("Left", TRANSLATE_NOOP("DigitalController", "D-Pad Left"), DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Triangle", TRANSLATE_NOOP("DigitalController", "Triangle"), DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Circle", TRANSLATE_NOOP("DigitalController", "Circle"), DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Cross", TRANSLATE_NOOP("DigitalController", "Cross"), DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("Square", TRANSLATE_NOOP("DigitalController", "Square"), DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("L1", TRANSLATE_NOOP("DigitalController", "L1"), DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("R1", TRANSLATE_NOOP("DigitalController", "R1"), DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("L2", TRANSLATE_NOOP("DigitalController", "L2"), DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("R2", TRANSLATE_NOOP("DigitalController", "R2"), DigitalController::Button::R2, GenericInputBinding::R2),
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BUTTON("Up", TRANSLATE_NOOP("DigitalController", "D-Pad Up"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("Right", TRANSLATE_NOOP("DigitalController", "D-Pad Right"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Down", TRANSLATE_NOOP("DigitalController", "D-Pad Down"), ICON_PF_DPAD_DOWN, DigitalController::Button::Down, GenericInputBinding::DPadDown),
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BUTTON("Left", TRANSLATE_NOOP("DigitalController", "D-Pad Left"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Triangle", TRANSLATE_NOOP("DigitalController", "Triangle"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Circle", TRANSLATE_NOOP("DigitalController", "Circle"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Cross", TRANSLATE_NOOP("DigitalController", "Cross"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("Square", TRANSLATE_NOOP("DigitalController", "Square"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("L1", TRANSLATE_NOOP("DigitalController", "L1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("R1", TRANSLATE_NOOP("DigitalController", "R1"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("L2", TRANSLATE_NOOP("DigitalController", "L2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("R2", TRANSLATE_NOOP("DigitalController", "R2"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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// clang-format on
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#undef BUTTON
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@ -180,6 +182,7 @@ static const SettingInfo s_settings[] = {
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const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
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"DigitalController",
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TRANSLATE_NOOP("ControllerType", "Digital Controller"),
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ICON_PF_GAMEPAD,
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::NoVibration};
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