ShaderCache: Add a data version field

We can increment this to prevent people's shader caches from growing too
large with shader changes.
This commit is contained in:
Connor McLaughlin
2021-01-11 14:50:25 +10:00
parent 97971464d1
commit fd166a4485
14 changed files with 56 additions and 29 deletions

View File

@ -52,9 +52,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length);
}
void ShaderCache::Open(bool is_gles, std::string_view base_path)
void ShaderCache::Open(bool is_gles, std::string_view base_path, u32 version)
{
m_base_path = base_path;
m_version = version;
m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary;
if (m_program_binary_supported)
{
@ -103,7 +104,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
}
const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
{
Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(m_index_file);
@ -131,10 +133,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
if (!m_index_file)
return false;
u32 file_version;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
u32 file_version = 0;
u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;

View File

@ -20,13 +20,13 @@ public:
ShaderCache();
~ShaderCache();
void Open(bool is_gles, std::string_view base_path);
void Open(bool is_gles, std::string_view base_path, u32 version);
std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader,
const std::string_view fragment_shader, const PreLinkCallback& callback = {});
private:
static constexpr u32 FILE_VERSION = 2;
static constexpr u32 FILE_VERSION = 3;
struct CacheIndexKey
{
@ -88,6 +88,7 @@ private:
std::FILE* m_blob_file = nullptr;
CacheIndex m_index;
u32 m_version = 0;
bool m_program_binary_supported = false;
};