ImGuiManager: Include renderer in enhancement info
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@@ -208,7 +208,7 @@ void ImGuiManager::DrawPerformanceOverlay()
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void ImGuiManager::DrawEnhancementsOverlay()
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void ImGuiManager::DrawEnhancementsOverlay()
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{
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{
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LargeString text;
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LargeString text;
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text.AppendString(Settings::GetConsoleRegionName(System::GetRegion()));
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text.AppendFmtString("{} {}", Settings::GetConsoleRegionName(System::GetRegion()), Settings::GetRendererName(g_gpu->GetRendererType()));
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if (g_settings.rewind_enable)
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if (g_settings.rewind_enable)
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text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
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text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
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