Qt: Move emulation speed settings to console settings
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@@ -35,6 +35,28 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.cdromLoadImageToRAM, "CDROM", "LoadImageToRAM",
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false);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.emulationSpeed);
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const int emulation_speed_index =
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m_ui.emulationSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "EmulationSpeed", 1.0f)));
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if (emulation_speed_index >= 0)
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m_ui.emulationSpeed->setCurrentIndex(emulation_speed_index);
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connect(m_ui.emulationSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConsoleSettingsWidget::onEmulationSpeedIndexChanged);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed);
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const int fast_forward_speed_index =
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m_ui.fastForwardSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "FastForwardSpeed", 0.0f)));
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if (fast_forward_speed_index >= 0)
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m_ui.fastForwardSpeed->setCurrentIndex(fast_forward_speed_index);
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connect(m_ui.fastForwardSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConsoleSettingsWidget::onFastForwardSpeedIndexChanged);
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QtUtils::FillComboBoxWithEmulationSpeeds(m_ui.turboSpeed);
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const int turbo_speed_index =
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m_ui.turboSpeed->findData(QVariant(m_host_interface->GetFloatSettingValue("Main", "TurboSpeed", 0.0f)));
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if (turbo_speed_index >= 0)
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m_ui.turboSpeed->setCurrentIndex(turbo_speed_index);
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connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConsoleSettingsWidget::onTurboSpeedIndexChanged);
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dialog->registerWidgetHelp(
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m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
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tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
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@@ -43,6 +65,16 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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m_ui.cdromReadSpeedup, tr("CDROM Read Speedup"), tr("None (Double Speed"),
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tr("Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio "
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"is playing. May improve loading speeds in some games, at the cost of breaking others."));
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dialog->registerWidgetHelp(
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m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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dialog->registerWidgetHelp(
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m_ui.fastForwardSpeed, tr("Fast Forward Speed"), "100%",
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.turboSpeed, tr("Turbo Speed"), "100%",
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tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled."));
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m_ui.cpuClockSpeed->setEnabled(m_ui.enableCPUClockSpeedControl->checkState() == Qt::Checked);
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m_ui.cdromReadSpeedup->setCurrentIndex(m_host_interface->GetIntSettingValue("CDROM", "ReadSpeedup", 1) - 1);
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@@ -118,3 +150,27 @@ void ConsoleSettingsWidget::calculateCPUClockValue()
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m_ui.cpuClockSpeed->setValue(static_cast<int>(percent));
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updateCPUClockSpeedLabel();
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}
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void ConsoleSettingsWidget::onEmulationSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.emulationSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "EmulationSpeed", okay ? value : 1.0f);
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m_host_interface->applySettings();
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}
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void ConsoleSettingsWidget::onFastForwardSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.fastForwardSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "FastForwardSpeed", okay ? value : 0.0f);
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m_host_interface->applySettings();
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}
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void ConsoleSettingsWidget::onTurboSpeedIndexChanged(int index)
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{
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bool okay;
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const float value = m_ui.turboSpeed->currentData().toFloat(&okay);
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m_host_interface->SetFloatSettingValue("Main", "TurboSpeed", okay ? value : 0.0f);
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m_host_interface->applySettings();
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}
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