D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
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@ -34,6 +34,7 @@ public:
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ALWAYS_INLINE static D3D11Device& GetInstance() { return *static_cast<D3D11Device*>(g_gpu_device.get()); }
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ALWAYS_INLINE static ID3D11Device* GetD3DDevice() { return GetInstance().m_device.Get(); }
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ALWAYS_INLINE static ID3D11DeviceContext1* GetD3DContext() { return GetInstance().m_context.Get(); }
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ALWAYS_INLINE static D3D_FEATURE_LEVEL GetMaxFeatureLevel() { return GetInstance().m_max_feature_level; }
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RenderAPI GetRenderAPI() const override;
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@ -121,8 +122,10 @@ private:
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static constexpr u32 VERTEX_BUFFER_SIZE = 8 * 1024 * 1024;
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static constexpr u32 INDEX_BUFFER_SIZE = 4 * 1024 * 1024;
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static constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
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static constexpr u32 MAX_UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
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static constexpr u32 MIN_UNIFORM_BUFFER_SIZE = 16;
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static constexpr u32 UNIFORM_BUFFER_ALIGNMENT = 256;
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static constexpr u32 UNIFORM_BUFFER_ALIGNMENT_DISCARD = 16;
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static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
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static void GetAdapterAndModeList(AdapterAndModeList* ret, IDXGIFactory5* factory);
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@ -161,6 +164,7 @@ private:
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BlendStateMap m_blend_states;
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InputLayoutMap m_input_layouts;
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D3D_FEATURE_LEVEL m_max_feature_level = D3D_FEATURE_LEVEL_10_0;
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bool m_allow_tearing_supported = false;
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bool m_using_flip_model_swap_chain = true;
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bool m_using_allow_tearing = false;
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