GPU: Ensure coordinates are masked/clamped
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@ -294,7 +294,10 @@ protected:
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}
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/// Returns true if the drawing area is valid (i.e. left <= right, top <= bottom).
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ALWAYS_INLINE bool IsDrawingAreaIsValid() const { return m_drawing_area.Valid(); }
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ALWAYS_INLINE bool IsDrawingAreaIsValid() const
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{
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return (m_drawing_area.left <= m_drawing_area.right && m_drawing_area.top <= m_drawing_area.bottom);
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}
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/// Clamps the specified coordinates to the drawing area.
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ALWAYS_INLINE void ClampCoordinatesToDrawingArea(s32* x, s32* y)
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@ -457,13 +460,8 @@ protected:
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ALWAYS_INLINE void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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} m_draw_mode = {};
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Common::Rectangle<u32> m_drawing_area{0, 0, VRAM_WIDTH, VRAM_HEIGHT};
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struct DrawingOffset
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{
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s32 x;
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s32 y;
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} m_drawing_offset = {};
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GPUDrawingArea m_drawing_area = {};
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GPUDrawingOffset m_drawing_offset = {};
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bool m_console_is_pal = false;
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bool m_set_texture_disable_mask = false;
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