GPU: Ensure coordinates are masked/clamped
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@ -131,6 +131,7 @@ private:
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void PrintSettingsToLog();
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void CheckSettings();
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void SetClampedDrawingArea();
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void UpdateVRAMReadTexture(bool drawn, bool written);
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void UpdateDepthBufferFromMaskBit();
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void ClearDepthBuffer();
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@ -149,6 +150,7 @@ private:
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void SetFullVRAMDirtyRectangle();
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void ClearVRAMDirtyRectangle();
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void IncludeVRAMDirtyRectangle(Common::Rectangle<u32>& rect, const Common::Rectangle<u32>& new_rect);
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void IncludeDrawnDirtyRectangle(s32 min_x, s32 min_y, s32 max_x, s32 max_y);
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void CheckForTexPageOverlap(u32 texpage, u32 min_u, u32 min_v, u32 max_u, u32 max_v);
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bool IsFlushed() const;
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@ -252,6 +254,7 @@ private:
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BatchUBOData m_batch_ubo_data = {};
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// Bounding box of VRAM area that the GPU has drawn into.
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GPUDrawingArea m_clamped_drawing_area = {};
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Common::Rectangle<u32> m_vram_dirty_draw_rect;
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Common::Rectangle<u32> m_vram_dirty_write_rect;
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Common::Rectangle<u32> m_current_uv_range;
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