System: Purge unused RecreateSystem()
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@ -280,9 +280,6 @@ bool SaveStateToStream(ByteStream* state, Error* error, u32 screenshot_size = 25
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/// Runs the VM until the CPU execution is canceled.
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void Execute();
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/// Switches the GPU renderer by saving state, recreating the display window, and restoring state (if needed).
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void RecreateSystem();
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);
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