System: Purge unused RecreateSystem()

This commit is contained in:
Stenzek
2024-07-14 21:30:52 +10:00
parent 154a5b35b8
commit fee888758f
2 changed files with 0 additions and 41 deletions

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@ -280,9 +280,6 @@ bool SaveStateToStream(ByteStream* state, Error* error, u32 screenshot_size = 25
/// Runs the VM until the CPU execution is canceled.
void Execute();
/// Switches the GPU renderer by saving state, recreating the display window, and restoring state (if needed).
void RecreateSystem();
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);