Add JSON game database to replace dat parsing
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@ -33,7 +33,6 @@ std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)>
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{"DisablePGXPDepthBuffer", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Depth Buffer")},
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{"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")},
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{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
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{"DisableAnalogModeForcing", TRANSLATABLE("GameSettingsTrait", "Disable Forcing Controller Analog Mode on Reset")},
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{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
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{"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")},
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}};
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@ -1240,9 +1239,6 @@ void Entry::ApplySettings(bool display_osd_messages) const
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g_settings.gpu_pgxp_depth_buffer = false;
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}
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if (HasTrait(Trait::DisableAnalogModeForcing))
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g_settings.controller_disable_analog_mode_forcing = true;
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if (HasTrait(Trait::ForceRecompilerMemoryExceptions))
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g_settings.cpu_recompiler_memory_exceptions = true;
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