GPU/HW: Add framebuffer fetch blending path
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@ -1569,7 +1569,8 @@ void GPU::SetTextureWindow(u32 value)
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bool GPU::CompileDisplayPipeline()
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{
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GPUShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend);
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GPUShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend,
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g_gpu_device->GetFeatures().framebuffer_fetch);
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GPUPipeline::GraphicsConfig plconfig;
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plconfig.layout = GPUPipeline::Layout::SingleTextureAndPushConstants;
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