GPU/HW: Add framebuffer fetch blending path

This commit is contained in:
Stenzek
2023-09-20 20:47:42 +10:00
parent a456741ae6
commit ff17444074
17 changed files with 209 additions and 72 deletions

View File

@ -1569,7 +1569,8 @@ void GPU::SetTextureWindow(u32 value)
bool GPU::CompileDisplayPipeline()
{
GPUShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend);
GPUShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend,
g_gpu_device->GetFeatures().framebuffer_fetch);
GPUPipeline::GraphicsConfig plconfig;
plconfig.layout = GPUPipeline::Layout::SingleTextureAndPushConstants;