GPU/HW: Add framebuffer fetch blending path
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@ -8,7 +8,7 @@
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class GPUShaderGen : public ShaderGen
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{
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public:
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GPUShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
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GPUShaderGen(RenderAPI render_api, bool supports_dual_source_blend, bool supports_framebuffer_fetch);
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~GPUShaderGen();
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std::string GenerateDisplayVertexShader();
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