GPU/HW: Add framebuffer fetch blending path
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@ -170,6 +170,7 @@ void D3D11Device::SetFeatures()
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}
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m_features.dual_source_blend = true;
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m_features.framebuffer_fetch = false;
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m_features.per_sample_shading = (feature_level >= D3D_FEATURE_LEVEL_10_1);
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m_features.noperspective_interpolation = true;
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m_features.supports_texture_buffers = true;
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