GPU/HW: Add framebuffer fetch blending path

This commit is contained in:
Stenzek
2023-09-20 20:47:42 +10:00
parent a456741ae6
commit ff17444074
17 changed files with 209 additions and 72 deletions

View File

@ -1173,6 +1173,7 @@ void D3D12Device::SetFeatures()
}
m_features.dual_source_blend = true;
m_features.framebuffer_fetch = false;
m_features.noperspective_interpolation = true;
m_features.per_sample_shading = true;
m_features.supports_texture_buffers = true;