GPU/HW: Add framebuffer fetch blending path
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@ -410,7 +410,7 @@ bool GPUDevice::CreateResources()
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if (!(m_linear_sampler = CreateSampler(GPUSampler::GetLinearConfig())))
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return false;
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ShaderGen shadergen(GetRenderAPI(), m_features.dual_source_blend);
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ShaderGen shadergen(GetRenderAPI(), m_features.dual_source_blend, m_features.framebuffer_fetch);
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std::unique_ptr<GPUShader> imgui_vs = CreateShader(GPUShaderStage::Vertex, shadergen.GenerateImGuiVertexShader());
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std::unique_ptr<GPUShader> imgui_fs = CreateShader(GPUShaderStage::Fragment, shadergen.GenerateImGuiFragmentShader());
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