1797050f97
VulkanDevice: Release swap chain images on resize
2024-06-23 16:17:31 +10:00
ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
...
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
...
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
0f9a255093
System: Fallback to FIFO on AMD (no mailbox support)
2024-05-24 22:48:26 +10:00
42a5fe0a6e
GPU: Further improve vsync handling
2024-05-24 02:33:33 +10:00
6cad97b404
GPUDevice: Make vsync actually tear-free
...
Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
ca3cfbaa99
Misc: Pass string_view by value
2024-05-05 22:28:29 +10:00
cbe95b281a
VulkanDevice: Backport buggy NVIDIA driver workarounds from PCSX2
2024-04-30 21:34:02 +10:00
e646096180
VulkanDevice: Fix validation errors
2024-04-11 22:53:02 +10:00
7344661801
GPUDevice: Split submission and presentation
2024-04-11 22:53:02 +10:00
88270771da
System: Combine VRR and Optimal Frame Pacing
...
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
41cc60e87e
VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart
2024-04-01 18:12:53 +10:00
72ab669e70
GPUDevice: Add support for feedback loops
2024-04-01 13:55:19 +10:00
de1338cbbc
VulkanDevice: Add additional semaphore on swap chain
...
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync
2024-03-03 14:03:07 +10:00
b060edc61b
VulkanDevice: Actually use all the swap chain semaphores
2024-03-01 00:50:27 +10:00
f936a36c85
GPUDevice: Add GPUDownloadTexture
...
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
4309d8ebf3
VulkanDevice: Add TryImportHostMemory
...
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
0ce1149e41
VulkanDevice: Optional VK_EXT_external_memory_host enablement
...
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
bcf7f55b93
VulkanDevice: Fix potential race between submit and main thread
2024-01-22 22:57:42 +10:00
f66866ed73
GPUDevice: Use Error class for initialization errors
2024-01-21 00:18:33 +10:00
62d2f12236
Settings: Expose exclusive fullscreen control
2023-12-25 23:44:15 +10:00
46e0afd2d4
VulkanDevice: Actually allow enumeration of 1.0 device
2023-12-25 23:02:13 +10:00
c233eb53ab
VulkanDevice: Potentially re-enable Vulkan 1.0 support
2023-12-25 21:59:52 +10:00
c20805f2be
VulkanDevice: Work around some mobile driver issues
2023-12-13 23:01:10 +10:00
a907e1f550
GPUDevice: Pool textures
2023-12-09 22:08:13 +10:00
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
b678fcd874
GPUDevice: Move debug messages over to fmt
2023-09-23 14:14:52 +10:00
605aa3c53a
Misc: Swap gsl::span for std::span
2023-09-05 22:10:50 +10:00
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00