Commit Graph

31 Commits

Author SHA1 Message Date
1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
f41c238c53 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
0f9a255093 System: Fallback to FIFO on AMD (no mailbox support) 2024-05-24 22:48:26 +10:00
42a5fe0a6e GPU: Further improve vsync handling 2024-05-24 02:33:33 +10:00
6cad97b404 GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
ca3cfbaa99 Misc: Pass string_view by value 2024-05-05 22:28:29 +10:00
cbe95b281a VulkanDevice: Backport buggy NVIDIA driver workarounds from PCSX2 2024-04-30 21:34:02 +10:00
e646096180 VulkanDevice: Fix validation errors 2024-04-11 22:53:02 +10:00
7344661801 GPUDevice: Split submission and presentation 2024-04-11 22:53:02 +10:00
88270771da System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
41cc60e87e VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart 2024-04-01 18:12:53 +10:00
72ab669e70 GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
de1338cbbc VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
4309d8ebf3 VulkanDevice: Add TryImportHostMemory
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
0ce1149e41 VulkanDevice: Optional VK_EXT_external_memory_host enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
bcf7f55b93 VulkanDevice: Fix potential race between submit and main thread 2024-01-22 22:57:42 +10:00
f66866ed73 GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
62d2f12236 Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
46e0afd2d4 VulkanDevice: Actually allow enumeration of 1.0 device 2023-12-25 23:02:13 +10:00
c233eb53ab VulkanDevice: Potentially re-enable Vulkan 1.0 support 2023-12-25 21:59:52 +10:00
c20805f2be VulkanDevice: Work around some mobile driver issues 2023-12-13 23:01:10 +10:00
a907e1f550 GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
3b2c70cda5 GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
e382f2b64a Settings: Add option to disable DSB/fbfetch 2023-11-28 14:38:38 +10:00
b678fcd874 GPUDevice: Move debug messages over to fmt 2023-09-23 14:14:52 +10:00
605aa3c53a Misc: Swap gsl::span for std::span 2023-09-05 22:10:50 +10:00
e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00