Commit Graph

2489 Commits

Author SHA1 Message Date
480c78502f System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
43fc9f1ef2 Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
b143d96476 Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
8c09e9389d GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
604dd5df40 Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
3085172ffd FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
9703542775 AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
e70f0e1bc1 GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
a4a58c6ba2 SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
2003c9452b DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
fa6850902a CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
e755e15c69 GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
1ab7850ed0 GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
43eb6e20fa System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
6aa491f863 GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
9211d9f2e3 Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
d1a1cab9a9 Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache 2024-03-13 14:14:40 +10:00
3395853ba2 CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
8fe86ff690 GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
7159330f63 GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
25db163347 System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
c854b8f85e Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
250b1bea8f GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
620d08f72d Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
f80ead6a21 GameDB: More settings 2024-03-05 00:02:22 +10:00
e2024f6175 System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
96f29d9b99 System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
04b837a418 Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
713d396a7e GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
250fb56838 GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
b34742cdd2 GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
d50ba989ae Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
411213d6a0 GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
7340324ed9 CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
71094a0e44 CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
ef4389cea8 Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
4599109854 CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
454cceab80 CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
eb7b6d217d System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
eeef0a92bb CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
4a70164dac CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
c1381cfda6 System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
ff9dc11a38 CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
35cdfc5ef7 CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
53c0dc8bbc CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
175d2a17f7 CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00