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1,193 Commits 3 Branches 0 Tags
13903c2abdf2f6313a5fec4fef23a7ad6269ca81
Commit Graph

12 Commits

Author SHA1 Message Date
Connor McLaughlin
65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin
c483a78889 GPU: Implement interlaced VRAM fills 2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1 GPU: Implement interlaced rendering in hardware backends 2020-04-04 00:24:37 +10:00
Connor McLaughlin
6fa8031569 GPU/D3D11: Fix uniform buffer creation on Win7 2020-03-07 16:05:54 +10:00
Connor McLaughlin
a83cad5872 GPU/D3D11: Use shader bytecode cache 2020-01-24 14:52:01 +10:00
Connor McLaughlin
9ea7a8418c GPU: Eliminate temporary buffer when reading back 2019-11-14 17:17:22 +10:00
Connor McLaughlin
3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 2019-11-14 17:16:21 +10:00
Connor McLaughlin
cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture 2019-11-05 22:34:36 +10:00
Connor McLaughlin
2c631aba5e GPU: Move stats from renderer class to base classes 2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 2019-11-05 19:19:49 +10:00
Connor McLaughlin
16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS 2019-11-05 00:27:22 +10:00
Connor McLaughlin
9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
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