For anyone trying to start drama, I have copyright over this code and
never signed a CLA, therefore can relicense it how I see fit (in this
case is no license, i.e. no rights, although the entire DuckStation as
is currently distributed is GPLv3).
Multidisc games are stored inside the EBOOT.PBP file as
A)
pstitleimg
psisoimg
psisoimg
...
Single disk games can be stored in two different formats, with or
without a pstitleimg section, i.e. as
B)
pstitleimg
psisoimg
or
C)
psisoimg
Fix a conditional in duckstation that incorrectly flags B) as an error.
These types of EBOOT.PBP files can be created by the pop-fe utility.
Signed-off-by: Ronnie Sahlberg <ronniesahlberg@gmail.com>
"Verify Dump" is now removed, now both hash calculation
and image verification are done in one step.
After a successful hash calculation, the button is replaced with
a "Search on Redump.org" button that opens a web browser
on Redump's search page.
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.
These functions are all null-stubbed in non-debug compilations.