Commit Graph

426 Commits

Author SHA1 Message Date
Stenzek 2a617c505a GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek 1006fa00da GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
Stenzek ba6b65401d GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek deed0c9713 GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek fe55446c25 ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
Stenzek ad374ef5e2 Sockets: Use epoll on Linux 2024-07-21 16:10:39 +10:00
Stenzek 78800870bc Sockets: Properly handle POLLHUP events
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek 6b78364eab Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
dreamsyntax d9ada75d4f Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek cc667cd88c Sockets: Add SetNagleBuffering() 2024-07-21 13:43:14 +10:00
Stenzek 4f7ddfaae6 TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek 7217536fdd MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek 6176a21ff1 ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek ca2a8f1e1f Host: Purge C format string error overloads 2024-07-19 13:45:33 +10:00
Stenzek 00ccea84b8 GPUDevice: Replace remaining StdStringFromFromFormat() with fmt 2024-07-19 13:44:09 +10:00
Stenzek 154a5b35b8 CDImageCHD: Refactor mode conversion to string_view
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek df979d4648 Build: Fix DiscordRPC not being included in Mac bundle 2024-07-14 21:25:26 +10:00
Stenzek ff77bd029f ImGuiFullscreen: Don't upload failed-loaded images 2024-07-14 00:01:06 +10:00
Stenzek afea18f65e Image: Fix crash loading corrupted/invalid JPEG files 2024-07-14 00:00:48 +10:00
Stenzek 6f50e12ea2 PostProcessing/FX: Remove debug shader dump 2024-07-07 12:46:09 +10:00
Nik Chizhov e4470a9929 fix: out-of-border access 2024-07-07 12:45:49 +10:00
Stenzek 1fd8d2701d Sockets: Add HasAnyClientSockets() 2024-07-06 21:56:30 +10:00
Stenzek 9a70003b70 MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek 3749b812a3 GPUDevice: Add ExecuteAndWaitForGPUIdle() 2024-07-04 21:54:19 +10:00
Stenzek 9fcc98a60a InputSource: Explicitly construct binding key 2024-07-04 21:40:32 +10:00
Stenzek f6d3a7987d System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
Stenzek 00d2d862c2 Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
Stenzek 4b61a3cbf3 Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
Stenzek 7927ec647f Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
Stenzek d178853392 PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
Stenzek 3c230ba1bf PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
Stenzek 29533650a8 MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
Stenzek 9ef7e8c5d0 GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek faa151d5ad CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 0654b2dc43 AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 173a61039c System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
Nikolai Chizhov 037519936a GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
Stenzek 9b42ad3859 CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
Stenzek be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek 34d5cdec96 GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek d8bd35e8d6 GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
Stenzek 3f25db79b8 D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
Stenzek 1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
Stenzek 8c72fd57f1 GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek 6bfd862cb3 GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
Stenzek 1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00