Commit Graph

2708 Commits

Author SHA1 Message Date
Stenzek
33f6cc246e System: Use default compression level
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek
e0911d7f54 GPU/HW: Fix spec violation with Vulkan fbfetch 2024-07-29 17:27:33 +10:00
Stenzek
6ce9e571ed Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
Stenzek
a6518ff9dc System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
dd8bf2c9d9 MemoryCard: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek
b5009da2bc GameList: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek
7aaaf7c575 GameDatabase: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek
ab7a3e1934 BinaryReaderWriter: Add class for files as well as spans 2024-07-29 17:27:32 +10:00
Stenzek
6fe0c986fa System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek
7b99fcbbf3 GPU: Fix edge bleeding with Bilinear Integer scaling 2024-07-28 14:08:28 +10:00
Stenzek
a3acb0c5db GPU/HW: Always allow shader blend with fbfetch 2024-07-27 19:52:08 +10:00
Stenzek
c2d24f436c CDROM: Re-enable error-on-seeking-pause behaviour
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.

Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.

The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.

Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek
440e08cf3e Qt: Fix crash opening game compatibility report 2024-07-27 01:31:22 +10:00
Stenzek
7a3a72ec3d GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
Stenzek
0b5287f199 Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek
dce1221021 Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
Stenzek
68575d15a4 CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
Stenzek
5ec9c8a397 CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek
861d4a5aa2 FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
Stenzek
0407f939fc CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Stenzek
2a617c505a GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek
e743c5d1b1 GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek
298f39a0c8 GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
Stenzek
deed0c9713 GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek
b4136d2834 TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00
dreamsyntax
d9ada75d4f Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek
3172eac8df PINE: Disable nagle buffering 2024-07-21 13:43:21 +10:00
Stenzek
f2e88ce0e5 PINE: Add MsgReadBytes/MsgWriteBytes 2024-07-21 13:34:10 +10:00
Stenzek
79644bfb2a CPU: Add Safe{Read,Write}MemoryBytes 2024-07-21 13:33:54 +10:00
Stenzek
52f9e8556a CDROM: Deactivate command attempt before queueing another
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek
efd8aab437 TimingEvents: Fix events ending up out-of-order 2024-07-20 22:35:32 +10:00
Stenzek
9b77a9aff7 TimingEvents: Move interrupt dispatch to end of loop
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek
4f7ddfaae6 TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek
56dd9878e1 Misc: RISC-V build fixes 2024-07-19 22:25:57 +10:00
Stenzek
2e96931c32 CPU/CodeCache: Dynamically compute BIOS memory access timing
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.

Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek
d9a224ef6c GameList: Fix bogus entries on disc change due to disc set 2024-07-19 15:51:25 +10:00
Stenzek
6a920b268e CDROM: Handle BFRD clears inbetween DMA transfers
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek
f0945ca3ca BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek
19063d4288 Bus: Mirror BIOS area up to 4MB
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek
7217536fdd MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek
6176a21ff1 ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek
567b86ce79 Host: Purge ReportFormattedDebuggerMessage() 2024-07-19 14:00:29 +10:00
Stenzek
92038da3d5 CDROM: Handle speed change while reading
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Stenzek
9a89ab3bab GameDatabase: Add deinterlacing mode override 2024-07-17 20:57:36 +10:00
Stenzek
f1ca914512 CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek
9392c19a70 CDROM: Handle audio sectors in 2X mode
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek
44b9d16d9f CDROM: Defer set of autopause track
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.

It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek
fb747d6ded CDROM: Drop setloc on double Play
And limit the locations position is updated while seeking.

Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek
bc30569a6d SPU: Reverb input should be muted when SPU muted
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek
fae6b7ae86 System: Fix double error on load/boot cancel 2024-07-14 21:32:10 +10:00