Commit Graph

436 Commits

Author SHA1 Message Date
Stenzek
bf4e8feb25 FullscreenUI: Redo landing page and add help bar 2024-04-09 23:49:24 +10:00
Stenzek
de1a1af908 FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek
631fca3042 SettingsInterface: Add SmallString overloads 2024-04-09 19:54:25 +10:00
Stenzek
98241cb6ba GPUDevice: Swap out glslang for shaderc 2024-04-05 17:53:24 +10:00
Stenzek
ffbb14f508 dep/imgui: Use FreeType rasterizer 2024-04-05 17:23:28 +10:00
Stenzek
69588bf7a6 Deps: Include freetype/harfbuzz shared libraries 2024-04-05 17:23:28 +10:00
Stenzek
59a13d91ea Image: Don't use libjpeg stdio functions
Fixes I/O in debug builds.
2024-04-03 23:01:53 +10:00
Stenzek
41cc60e87e VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart 2024-04-01 18:12:53 +10:00
Stenzek
74f3c8d1aa GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek
72ab669e70 GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek
693982d755 SettingsInterface: Add Error to Save() 2024-03-31 15:50:29 +10:00
Stenzek
ab445ec69d FileSystem: Handle paths longer than MAX_PATH on Windows 2024-03-29 16:23:03 +10:00
Stenzek
fe35542c76 D3D11Device: Add MAP_DISCARD fallback path for uniform streaming 2024-03-28 13:59:09 +10:00
Stenzek
3e8dd2c374 CDImageDevice: Fix reading of pure audio CDs 2024-03-25 23:24:41 +10:00
Stenzek
315524a89c VulkanDevice: Fix render pass fallback path with MRT 2024-03-24 22:32:44 +10:00
Stenzek
f1847462a9 VulkanDevice: Fix rendering to multiple targets 2024-03-24 22:32:44 +10:00
Stenzek
3206054fab OpenGLDevice: Fix rendering to multiple RTs 2024-03-24 22:32:44 +10:00
Stenzek
101ebe3ac3 PostProcessing/FX: Fix GLSL compile error with discard 2024-03-24 22:32:44 +10:00
Stenzek
9cdff4781f OpenGLDevice: Fix depth clears not going through 2024-03-24 22:32:44 +10:00
Stenzek
f3c0c14b2a Image: Support loading/saving WebP 2024-03-24 16:03:00 +10:00
Stenzek
b143d96476 Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek
084a76afa0 CDImageDevice: Verify MSF of SUBQ before use 2024-03-23 13:46:18 +10:00
Stenzek
d96062b690 AudioStream: Fix infinite loop 2024-03-21 03:50:46 +10:00
Stenzek
bcc7ab71cb NoGUI: Add SDL platform 2024-03-21 01:53:44 +10:00
Stenzek
9703542775 AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek
1ab7850ed0 GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek
8b2b4ce8d9 Image: Fix reading of JPEG files 2024-03-16 14:14:15 +10:00
Stenzek
9211d9f2e3 Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek
51b3fabd31 OpenGLContext: Try libEGL.so.1 as well as libEGL.so 2024-03-13 14:14:40 +10:00
Stenzek
9b784b1777 OpenGLDevice: Fix incorrect streamed counter 2024-03-08 21:20:44 +10:00
Stenzek
de1338cbbc VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
Stenzek
7159330f63 GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek
c854b8f85e Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek
250b1bea8f GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek
620d08f72d Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek
e2024f6175 System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek
a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek
b8127facdc GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek
9e26622a12 CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek
b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
Stenzek
edeaaebc7d OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
Stenzek
f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Wunkolo
4309d8ebf3 VulkanDevice: Add TryImportHostMemory
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
Wunkolo
0ce1149e41 VulkanDevice: Optional VK_EXT_external_memory_host enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
Stenzek
ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek
9ac9fc0a1e Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
Stenzek
df3517f19b GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
Stenzek
143fb0876d dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
Stenzek
8756672e12 ImGuiManager: Defer scale updates 2024-02-19 22:47:47 +09:00
KamFretoZ
1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00