466e4099d4
CDROM: Fix handling of logical seeks to audio sectors
...
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
b6f871d2b9
JIT optimizations and refactoring ( #675 )
...
* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
5634e821c5
CDROM: Reset audio decoder state immediately after pause or seek
...
Fixes stuttering dialogue in Dino Crisis (control room at beginning of
game).
2020-07-30 01:55:37 +10:00
5a34a15bf2
CDROM: Include FIFO size in debug window
2020-07-30 01:03:59 +10:00
10cd00c8dd
CDROM: Play audio when reading and mode.0 is set
2020-07-22 15:23:13 +10:00
f28ef01d24
CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
...
Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
93528db388
System: Use existing CD media when loading state where possible
2020-07-22 00:02:37 +10:00
6ed67468d2
CDROM: Prevent games which spam Reset from getting wedged
2020-07-14 01:26:37 +10:00
dbce58e07d
CDROM: Display paused position in debug window
2020-07-13 02:23:56 +10:00
50a25b63b1
CDROM: Track seek position when resetting
...
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
c5e8327e7a
CDROM: Seek to LBA 0 when resetting
...
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
71157b171e
CDROM: Use partial seek position when re-seeking
2020-07-10 20:55:00 +10:00
0710e3b6d3
CDROM: Ignore sectors with channel number=255
...
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.
TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
737337a526
CDROM: Fix incorrect sector read after incomplete seek->read
...
Fixes crash in Disney's The Lion King - Simba's Mighty Adventure.
2020-06-26 17:15:41 +10:00
840a80670f
CDROM: Reset XA resampler on file switch
...
Pure guess work, probably won't affect anything.
2020-06-22 15:58:22 +10:00
dcfb929de5
CDROM: Fix double-reads hitting incorrect sector again
...
Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
5e7fd5aa71
CDROM: Fix integer overflow in seek timing calculation
2020-06-01 22:20:26 +10:00
1947080d91
CDROM: GetlocL should return an error while seeking
...
Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
f856a8ad65
CDROM: Ignore pending setloc after read/play
...
Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
2d067bb101
CDROM: Fix warning log spam on command
2020-05-31 02:41:42 +10:00
0672cf4873
CDROM: Implement a heuristic for command cancelling
...
See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
a4f79de7f6
CDROM: Return error for incorrect parameter count
2020-05-30 21:59:03 +10:00
07e8ab4446
CDROM: Increase seek delay by one sector
...
Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
4e8da3cb41
CDROM: Replace sound map assert with error log
...
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
2dd7f48d97
CDROM: Don't skip pregap for CDDA
...
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
2264849151
CDROM: Update position when double-seeking
...
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
1494f2bc75
CDROM: Set m_current_lba to the sector being read
...
Fixes double-read commands returning incorrect sectors.
Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
3c7229dfe2
CDROM: Add 3 sectors read time to seek time
...
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.
Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
d41bf86eaa
CDROM: Don't apply logical seek rules to subq-based seeks
...
Fixes Panekit - Infinitive Crafting Toy Case.
2020-05-20 19:30:46 +10:00
340640821e
CDROM: Add delay when swapping discs
...
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
415880fc40
CDROM: Don't restart play/read when current == target
...
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
5d46556b7d
CDROM: Update position while seeking for GetlocP
...
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
214e852a54
CDROM: Add time to read sector to seek time
...
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
110aa8bd93
CDROM: Reset read sector buffer on INT1
...
Fixes GetlocL -> DMA out returning incorrect data.
Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
e1157bff65
CDROM: Don't delay CDDA report, only skip index 0
...
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
777809b3b0
CDROM: Fix XA filter change not applying immediately
...
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
d6f6154380
CDROM: Read last delivered sector when pausing and reading without seek
...
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
d866bd9cb8
CDROM: Reset XA resampler state on read
...
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
37d9f6344d
CDROM: Ignore Read/Play command without setloc/param
...
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
684e83168e
CDROM: Prevent successful seeking to the lead-out area of the disc
2020-05-08 15:41:45 +10:00
5b389ae13d
CDROM: Synthesize lead-out area and stop reading when reached
2020-05-08 10:51:49 +10:00
dc487655df
CDROM: More timing refinements
2020-04-30 01:36:07 +10:00
2d92e0a819
CDROM: Reduce ACK timing
2020-04-30 00:12:39 +10:00
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
...
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
...
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
08567fedf4
CDROM: Fix crash when loading save state from different system
2020-04-08 13:08:27 +10:00
0c1547d9e3
CDROM: Don't use valid bit for last subq, read on reset
...
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00