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7,173 Commits 3 Branches 0 Tags
60f12e77fae450ee232da00f6615e1f60d2915cf
Commit Graph

62 Commits

Author SHA1 Message Date
Connor McLaughlin
c0208b6e78 GPU: Flush render before changing drawing area/offset
Fixes "random" broken polygons in hardware backends.
2019-11-09 22:56:53 +10:00
Connor McLaughlin
2c631aba5e GPU: Move stats from renderer class to base classes 2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 2019-11-05 19:19:49 +10:00
Connor McLaughlin
3619b46b45 GPU: Fix parsing of polylines.. again 2019-11-05 00:26:35 +10:00
Connor McLaughlin
3c64a242bb GPU: Fix incorrect parsing of polyline commands 2019-11-04 02:56:30 +10:00
Connor McLaughlin
91c99f0226 GPU/HW: Use uniform blocks for batch rendering 2019-11-03 13:18:43 +10:00
Connor McLaughlin
aa1f3ad8f7 GPU: Don't truncate clear colour to 15-bit with true colour on 2019-11-03 01:05:37 +10:00
Connor McLaughlin
9b56499afa Refactoring settings/support changing GPU renderer at runtime 2019-10-26 12:55:56 +10:00
Connor McLaughlin
a76ec6fc19 Compile fixes for GCC 2019-10-22 23:07:51 +10:00
Connor McLaughlin
faa9e59f61 GPU: Correctly mask src x/y in VRAM->CPU transfer 2019-10-20 15:31:32 +10:00
Connor McLaughlin
f046d1008e GPU: Mask high bits in copy commands 2019-10-18 23:52:52 +10:00
Connor McLaughlin
baf97cb864 GPU: Split command handlers into seperate file 2019-10-18 23:52:52 +10:00
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