Commit Graph

2617 Commits

Author SHA1 Message Date
77488db3dc Misc: Align CPU state and SPU voices to cache lines
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
4c0250716d GPU/HW: Ensure buffers are freed prior to recreating 2024-07-04 21:54:44 +10:00
c02bf0f662 CPU/NewRec/RV64: Compile fix 2024-07-04 21:40:19 +10:00
87f2995f3d TextureReplacements: Namespace-ify 2024-07-04 15:52:32 +10:00
69c35c9fcd Deps: Remove rapidjson from in-tree 2024-07-04 15:52:32 +10:00
f6d3a7987d System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
00d2d862c2 Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
4b61a3cbf3 Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
2bcb85d431 GPU/HW: Push all draws/writes through a common path 2024-07-03 15:44:12 +10:00
9ef7e8c5d0 GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
ef152c47a6 GPU/HW: Interpolate native texture coordinates when upscaling 2024-07-03 15:44:12 +10:00
044d7a4797 GPU: Eliminate heap allocation on state load 2024-07-03 00:24:12 +10:00
f9bf2e8239 GPU: Use GSVector for SW scanout 2024-07-03 00:24:12 +10:00
0968610ba7 CDROM: Use GSVector 2024-07-03 00:24:12 +10:00
69471950f0 ImGuiOverlays: Use GSVector 2024-07-03 00:24:12 +10:00
b094c9cd87 MDEC: Vectorize IDCT 2024-07-03 00:24:12 +10:00
baab966b4e System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
173a61039c System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
aabe39d0f8 GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
e1f90e6baf MDEC: Store scale/IDCT matrix transposed 2024-07-02 16:56:10 +10:00
6d6659c85e MDEC: Increase intermediate IDCT precision 2024-07-02 16:56:07 +10:00
e169189441 GPU/HW: Fix possible crash when changing texture filtering 2024-07-01 01:07:27 +10:00
44142ab4f9 CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
f3671d21f3 CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
9b42ad3859 CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
890f3fcf5d Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
34d5cdec96 GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
e39a2d00bf GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
80d1056ddf GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
810ce1ce57 GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
3877486712 System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
a89ec0eaf9 Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
db305660c1 Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
b9ff358ab3 Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
e7e09023e2 Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
01fc3258a3 CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
a5f8684bcd BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
34f20798a1 GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
be4abb016f GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
6870010351 GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
3d6b9e18c5 Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
8455c9c3c6 GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
1582b2ae5d GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00