Commit Graph

471 Commits

Author SHA1 Message Date
9dd83c4f9f InputManager: Remove unused pointer type 2024-08-24 14:23:32 +10:00
f0deab2131 InputManager: Fix wheel scrolling in Big Picture 2024-08-24 14:15:27 +10:00
bda6869084 Qt: Implement per-game controller configuration 2024-08-24 14:10:25 +10:00
9e3507e0f4 InputManager: Support multiple mice via raw input
Only on Windows for now.
2024-08-23 22:31:59 +10:00
417c1e43dd MediaCapture: Load media foundation on-demand
Saves loading a few megabytes worth of DLLs for a feature most users are
not going to use.
2024-08-23 15:41:54 +10:00
6dd29eb88f VulkanDevice: Fix incorrect log 2024-08-20 11:54:16 +10:00
aa9a5e383d ImGuiOverlays: Change icon colour depending on controller mode 2024-08-18 20:30:45 +10:00
3175214c92 MediaCapture: Fix MP3 audio encoding 2024-08-18 15:52:54 +10:00
b274bf4d57 System: Switch to new capture file on video FPS change 2024-08-18 12:34:25 +10:00
f5815f3183 ImGuiFullscreen: Display checkmark on right of choice dialog 2024-08-13 18:09:30 +10:00
05f9f33ec6 ImGuiFullscreen: Fix choice popup selected drawing over border 2024-08-13 18:09:30 +10:00
13a37418e6 FullscreenUI: Fix popup close resetting window scroll 2024-08-13 18:09:30 +10:00
f48d3b4636 CMake: Copy FFmpeg dylibs into Mac bundle 2024-08-12 22:17:45 +10:00
da4b5df656 MediaCapture: Add FFmpeg backend 2024-08-12 16:29:03 +10:00
8ad912c340 MediaCapture: Handle BGRA for MediaFoundation 2024-08-12 15:20:32 +10:00
422a0a0ead MediaCapture: Fix OpenGL capture 2024-08-12 14:48:21 +10:00
62eb557832 MediaCapture: Warning fix 2024-08-11 23:50:37 +10:00
af47eb6956 System: Add video capture feature 2024-08-11 21:06:58 +10:00
5f8082734e VulkanDevice: Fix download inside render pass 2024-08-11 20:44:16 +10:00
8295fd9c3a GPUDevice: Fix debug assertion tripping in Vulkan 2024-08-10 14:05:30 +10:00
b72e622ae0 CubebAudioStream: Remove leftover field 2024-08-10 13:15:55 +10:00
34df233a95 VulkanDevice: Enable VK_KHR_maintenance4 and 5 2024-08-10 12:33:01 +10:00
010c7dea33 dep: Bump vk_mem_alloc to 871913d 2024-08-10 12:21:51 +10:00
4f16cb61b4 GPUDevice: Expose swap chain clear colour 2024-08-06 17:35:27 +10:00
efc821bc84 VulkanDevice: Fix incorrect condition in UnbindTexture() 2024-08-06 15:32:40 +10:00
79bb5f079c GPUDevice: Fix SPIRV-Cross load error on Mac 2024-08-05 01:12:17 +10:00
6e795c8977 CMake: Fix duplicate SPIRV-Cross library on MacOS 2024-08-05 00:05:03 +10:00
a2f98541b3 Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
143acca03b Core: Purge resources.cpp
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
5b590d434b D3D11Device: Fix blend state not applying to MRTs 2024-08-03 02:06:20 +10:00
30c5ebae72 GPUDevice: Fix instances of RWTexture not clearing 2024-08-03 02:05:21 +10:00
7cbd67ecf1 MSBuild: Remove redundant include 2024-08-03 01:19:04 +10:00
3a83c4265c Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
4eb3b2a9a7 dep: Remove soundtouch 2024-08-02 21:59:57 +10:00
6d70d24bc4 AudioStream: Swap to shared soundtouch library
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
410cea0f12 PostProcessing/FX: Use ToChars instead of to_string()
More locale mess.
2024-07-29 20:38:55 +10:00
0321a2cdc4 Common: Purge ByteStream 2024-07-29 17:27:32 +10:00
6ce9e571ed Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
a6518ff9dc System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
b6b0997e70 Build: Favor git repositories over in-tree patches
Too messy.
2024-07-28 19:06:18 +10:00
3282366ea7 PostProcessing/FX: Preserve option declaration order 2024-07-26 15:34:49 +10:00
e455a5e371 ImGuiFullscreen: Fix incorrect notification width 2024-07-26 14:16:23 +10:00
0f4af03730 CMake: FreeBSD build fix
cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
5ec9c8a397 CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
5e8870ec69 D3D12: Avoid redundant render pass restarts 2024-07-23 21:11:01 +10:00
2a617c505a GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
1006fa00da GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
ba6b65401d GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
deed0c9713 GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
fe55446c25 ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00