Commit Graph

250 Commits

Author SHA1 Message Date
Stenzek a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek b8127facdc GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek 9e26622a12 CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
Stenzek edeaaebc7d OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
Stenzek f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Wunkolo 4309d8ebf3 VulkanDevice: Add TryImportHostMemory
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
Wunkolo 0ce1149e41 VulkanDevice: Optional VK_EXT_external_memory_host enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
Stenzek ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek 9ac9fc0a1e Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
Stenzek df3517f19b GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
Stenzek 143fb0876d dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
Stenzek 8756672e12 ImGuiManager: Defer scale updates 2024-02-19 22:47:47 +09:00
KamFretoZ 1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00
Stenzek 01876ec4aa Qt: Fix a couple of game summary translation issues 2024-02-15 22:14:46 +09:00
Tobias Jakobi 317a7ce8a7 Util: Add missing standard library includes 2024-02-06 23:48:45 +10:00
Stenzek d5fb5645fc ByteStream: Move zstd wrapper to util project
Removes zstd dependency from common, fixes updater running on Mac.
2024-02-05 14:28:26 +10:00
Stenzek 6cca468e65 MetalDevice: Add family check for 16-bit formats 2024-02-03 20:44:34 +10:00
Stenzek 06b11590fe MetalDevice: Textures should be private 2024-02-03 19:53:35 +10:00
Stenzek 73bb2e77af SDLInputSource: Expose IOKit/MFI toggles 2024-02-03 19:41:56 +10:00
Stenzek 29b5afecae MetalDevice: Fix creation error on non-RGBA8 layers 2024-02-03 19:41:56 +10:00
Stenzek c2c3eac749 Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek 6184b671c5 ImGuiFullscreen: Slightly improve hover/animation behavior 2024-01-31 00:53:30 +10:00
Stenzek ebaef81aae ImGuiFullscreen: Don't clamp scale to 1.0 2024-01-31 00:16:06 +10:00
Stenzek 14e3969736 Misc: Warning fixes 2024-01-26 14:31:03 +10:00
Stenzek bcf7f55b93 VulkanDevice: Fix potential race between submit and main thread 2024-01-22 22:57:42 +10:00
Stenzek 150ab8f4af GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek f66866ed73 GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek 429cb4f351 Qt: Allow toggling fullscreen when VM is paused 2024-01-21 00:07:32 +10:00
Stenzek f369724b7c dep/imgui: Update to v1.90.1 2024-01-19 21:22:26 +10:00
Stenzek 5042460264 ImGuiFullscreen: Add LayoutUnscale() 2024-01-14 01:44:21 +10:00
Stenzek da9e3064c2 Achievements: Display missable/progression/win icons 2024-01-14 01:44:21 +10:00
Stenzek 5d3cf93aa3 GPUDevice: Fix race on resize in GL/Vulkan 2024-01-10 22:46:57 +10:00
Stenzek 73cee9f705 Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
KamFretoZ 34160a8c1b Qt/FSUI: Backport PromptFont from PCSX2 for better readibility 2024-01-10 22:23:56 +10:00
Stenzek c5c023af5f SDLInputSource: Log axes/buttons when controller is opened 2024-01-08 15:49:05 +10:00
Stenzek cf760bbe42 CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
2024-01-01 14:46:58 +10:00
Stenzek 12b9cf1898 GPU: Fix crash when trying to postprocess surfaceless 2023-12-31 19:40:45 +10:00
Stenzek 344d2ccd5d OpenGLDevice: Work around lack of base_vertex in GLES3.1 2023-12-28 18:57:45 +10:00
Stenzek 958b033a66 PostProcessing: Fix assertion on some shader/texture formats 2023-12-28 15:31:03 +10:00
Stenzek 6d07d70946 GPUDevice: Fix erratic texture pool recycling 2023-12-27 02:28:12 +10:00
Stenzek 118c6c1269 VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 2023-12-26 13:00:58 +10:00
Stenzek 62d2f12236 Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Stenzek 46e0afd2d4 VulkanDevice: Actually allow enumeration of 1.0 device 2023-12-25 23:02:13 +10:00
Stenzek c233eb53ab VulkanDevice: Potentially re-enable Vulkan 1.0 support 2023-12-25 21:59:52 +10:00
Stenzek e81e3edb23 SDLInputSource: Optionally load game_controller_db.txt from data dir 2023-12-25 19:47:57 +10:00
Stenzek 9ec3266f02 GPUDevice: Fix crash when using recycled targets 2023-12-21 23:40:03 +10:00
Stenzek 36643fe78b GameList: Add "File Size" field 2023-12-20 23:40:28 +10:00
Stenzek dc5e4120cd GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek 5ef2ba0eb2 GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00