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355 Commits 3 Branches 0 Tags
a397979d72f38af20468697ed84026c5261b97e1
Commit Graph

14 Commits

Author SHA1 Message Date
Connor McLaughlin
9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
Connor McLaughlin
e99f0a4acf Pad: Use baud rate for transfer delay 2019-10-27 01:52:18 +10:00
Connor McLaughlin
99663d119c CDROM: Refactoring seek/read to support timing 2019-10-26 21:10:08 +10:00
Connor McLaughlin
e98d109da2 Frontend: Support game controllers 2019-10-23 21:39:48 +10:00
Connor McLaughlin
6c73dc6efb Frontend: Support loading state while powered off 2019-10-21 00:38:04 +10:00
Connor McLaughlin
0e6d1d5629 Frontend: Add a powered-off window/welcome screen 2019-10-20 21:19:54 +10:00
Connor McLaughlin
aa792da823 CDROM: Implement XA-ADPCM decoding 2019-10-15 17:28:23 +10:00
Connor McLaughlin
88ec178380 DMA: Refactoring, support split block transfers 2019-10-13 14:16:49 +10:00
Connor McLaughlin
3912e0e8d6 SPU: More implementation work 2019-10-11 13:24:48 +10:00
Connor McLaughlin
f852b8dd90 Further work on SPU implementation 2019-10-11 02:20:21 +10:00
Connor McLaughlin
5627955900 GPU: Two-pass rendering for B-F transparency 2019-10-06 13:09:04 +10:00
Connor McLaughlin
ebe44ccc0b GPU: Fix broken VRAM->CPU transfers at >1x resolution scale 2019-10-05 15:15:00 +10:00
Connor McLaughlin
1998a74ff4 GPU: Fix warnings in RGB24 shader 2019-10-05 14:52:52 +10:00
Connor McLaughlin
bddbab9d60 Rename to DuckStation 2019-10-04 13:54:09 +10:00
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