Commit Graph

507 Commits

Author SHA1 Message Date
e8b787fb57 Misc: Change various icons 2024-08-25 23:17:05 +10:00
707453b596 FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
2024-08-25 22:13:18 +10:00
bda6869084 Qt: Implement per-game controller configuration 2024-08-24 14:10:25 +10:00
9e3507e0f4 InputManager: Support multiple mice via raw input
Only on Windows for now.
2024-08-23 22:31:59 +10:00
b9679dfb0b System: Remove contradictory statement 2024-08-20 12:08:59 +10:00
3455a0d151 System: Fix lockup with runahead enabled 2024-08-20 11:50:52 +10:00
41c8607782 TimingEvents: Don't defer frame done callback 2024-08-19 19:41:14 +10:00
86d4d92753 TimingEvents: Switch to 64-bit counters 2024-08-13 23:52:25 +10:00
3772706603 System: Look up media capture settings on-demand
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
c6d14febd2 System: Log information on startup 2024-08-18 12:50:16 +10:00
b274bf4d57 System: Switch to new capture file on video FPS change 2024-08-18 12:34:25 +10:00
052930a8d8 System: Fix reset with Type 2 fastboot 2024-08-18 12:13:57 +10:00
e96320daf0 BIOS: Add Type 2 fastboot patch (PS2) 2024-08-13 14:47:40 +10:00
5786f3a8c9 System: Fix loading state without media 2024-08-12 21:22:32 +10:00
af47eb6956 System: Add video capture feature 2024-08-11 21:06:58 +10:00
b2ca23e9da GPU: Use full display rect for postfx calculations 2024-08-06 17:38:08 +10:00
aeb9d383ce System: Add save state compression mode options 2024-08-06 17:02:21 +10:00
70411783cd System: Make more functions static 2024-08-06 16:10:15 +10:00
e6a682f8d5 System: Reduce rewind/runahead memory usage w/o 8MB enabled 2024-08-06 16:02:18 +10:00
0c15c9eaa8 Qt: Fix bug where config-based RAIntegration occasionally failed 2024-08-04 21:03:42 +10:00
c3bf267936 System: Remove redundant remap 2024-08-04 21:03:39 +10:00
02fbfae6a0 System: Add advanced 'Export Shared Memory' option
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
1b9b4699d9 Qt: Fix render-window-resize with 270deg rotation 2024-08-03 01:19:22 +10:00
3a83c4265c Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
33f6cc246e System: Use default compression level
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
a6518ff9dc System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
6fe0c986fa System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
7a3a72ec3d GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
0407f939fc CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
2a617c505a GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
deed0c9713 GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
efd8aab437 TimingEvents: Fix events ending up out-of-order 2024-07-20 22:35:32 +10:00
f0945ca3ca BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
f1ca914512 CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
fae6b7ae86 System: Fix double error on load/boot cancel 2024-07-14 21:32:10 +10:00
fee888758f System: Purge unused RecreateSystem() 2024-07-14 21:30:52 +10:00
2cfa535784 System: Fix certain GPU settings not applying until unpause 2024-07-13 17:52:42 +10:00
226a8eac81 MemoryCardIconCache: Ignore shared cards 2024-07-10 21:47:02 +10:00
bc73dacea4 System: Use socket multiplier for sleeping when connected
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
87f2995f3d TextureReplacements: Namespace-ify 2024-07-04 15:52:32 +10:00
f6d3a7987d System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
9ef7e8c5d0 GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
baab966b4e System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
173a61039c System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
810ce1ce57 GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
3877486712 System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00