Commit Graph

2602 Commits

Author SHA1 Message Date
b094c9cd87 MDEC: Vectorize IDCT 2024-07-03 00:24:12 +10:00
baab966b4e System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
173a61039c System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
aabe39d0f8 GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
e1f90e6baf MDEC: Store scale/IDCT matrix transposed 2024-07-02 16:56:10 +10:00
6d6659c85e MDEC: Increase intermediate IDCT precision 2024-07-02 16:56:07 +10:00
e169189441 GPU/HW: Fix possible crash when changing texture filtering 2024-07-01 01:07:27 +10:00
44142ab4f9 CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
f3671d21f3 CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
9b42ad3859 CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
890f3fcf5d Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
34d5cdec96 GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
e39a2d00bf GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
80d1056ddf GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
810ce1ce57 GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
3877486712 System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
a89ec0eaf9 Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
db305660c1 Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
b9ff358ab3 Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
e7e09023e2 Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
01fc3258a3 CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
a5f8684bcd BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
34f20798a1 GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
be4abb016f GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
6870010351 GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
3d6b9e18c5 Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
8455c9c3c6 GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
1582b2ae5d GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
c1792108f4 GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
f0c2832d03 Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
8124fb2ef5 CDROM: Fix incorrect sector dropped log message 2024-06-13 18:35:02 +10:00
9a88cbce09 Pad: Fix incorrect card mismatch OSD message 2024-06-13 18:35:02 +10:00
c86f6eb639 Achievements: Fix incorrect data source for mastery points 2024-06-13 18:35:02 +10:00
ac1bb905fe GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
354b250642 PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
b464b6d668 FullscreenUI: Fix loading undo state from menu 2024-06-11 13:07:47 +10:00
8595175267 CDROM: Improve accuracy of sector redelivery on DMA complete
Fixes hang in loading in Syphon Filter 2/3.
2024-06-09 19:47:51 +10:00
34861074c1 CDROM: Ensure complete IRQs for Init go through
Fixes booting games with OpenBIOS and its Init spam.
2024-06-08 16:58:08 +10:00
7222c21cd9 CDROM: Further refine interrupt delay 2024-05-31 23:59:44 +10:00
3e3572c410 DMA: Fix range check in mode0 when decrementing
Fixes lag on startup in Clone (Euro Demo 42).
2024-05-31 23:08:07 +10:00
c637e2b337 System: Fix title after loading state for EXE-boot 2024-05-31 21:08:45 +10:00
e70f155054 MemoryCard: Implement GetID command 2024-05-31 21:08:21 +10:00