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102 Commits 3 Branches 0 Tags
c02cbc57e8df1cdf56ce8cc468268f564a0c3633
Commit Graph

11 Commits

Author SHA1 Message Date
Connor McLaughlin
c02cbc57e8 GPU: Properly handle semitransparent pixels 2019-09-27 17:40:26 +10:00
Connor McLaughlin
40d2497087 GPU: Fix incorrect palette used on some polygons 2019-09-27 16:17:09 +10:00
Connor McLaughlin
792ec27b1a GPU: Improve batching by sampling a VRAM copy 2019-09-26 23:33:20 +10:00
Connor McLaughlin
ea3ba8b342 GPU: Various fixes (textures, blending) 2019-09-26 00:15:21 +10:00
Connor McLaughlin
1bb794dd39 GPU: Use max vertex count based on buffer size 2019-09-15 01:18:58 +10:00
Connor McLaughlin
a58b687352 GPU: Cap batch sizes at 1024 vertices, flush if exceeded 2019-09-15 01:13:23 +10:00
Connor McLaughlin
851ef67814 GPU: Implement fill VRAM command 2019-09-14 16:43:53 +10:00
Connor McLaughlin
46870c6a7a GPU: Implement basic rectangle rendering 2019-09-14 16:27:24 +10:00
Connor McLaughlin
ae43cc838b GPU: Partially implemented texture support 2019-09-14 02:07:31 +10:00
Connor McLaughlin
aea7a18ac2 GPU: More work on OpenGL renderer 2019-09-13 01:09:07 +10:00
Connor McLaughlin
4706a906d5 GPU: Base work for hardware renderer 2019-09-12 12:53:04 +10:00
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